Tim Tao's Resume

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Work Experience:

Principle Artist, Microsoft Game Studios, 08/09 - present
Projects: Halo (Xbox360).

Principle Artist, Namco Bandai Games America, 09/06 - 08/09
Art Lead on Afro Samurai (Xbox360/PS3).

Senior Environment Artist, Crystal Dynamics. 03/06 - 09/06
Projects: Tomb Raider, Underworld (Xbox360/PS3).

Senior Environment Artist, EA Redwood City. 11/05 -- 02/06
Projects: Sims 3 (PC)

Senior Environment Artist, Blizzard North. 03/04 - 10/05
Projects: Diablo III (PC)

Senior Environment/Concept Artist, Namco Hometek Inc. 02/01 – 03/04.
Projects: Dead to Rights (Xbox, PS2), Kill switch (Xbox, PS2), Dead to Rights II (Xbox, PS2).

3D/Concept Artist, LucasArts Entertainment. 01/99 -01/01.
Projects: Gladius (PC), Indiana Jones (PC), Monkey Island 4 (PC), Jedi Power Battles (PS1).

2D/3D Artist, Papyrus Design Group, Inc., 12/97 -01/99.
Projects:  Nascar 3 (PC), Nascar 99 edition (PC).

Graphic Artist, FirstClass Systems Corporation, 10/93 -12/97.
Graphic design for educational multimedia software.

Skills:

Maya, 3dsmax, Lightwave,Photoshop, Zbrush,

Education

Illustration & Graphic Design, Capilano University, Vancouver, Canada

Fine Art, East China Normal University, Shanghai, China,


Awards+Activities

International Game Developers Association Member since 2002

Blue Diamond Award from Surfer’s Choice, Eye Candy Web Design Award 1997

Honorable mention award in The Artist Magazine's annual competition, 1993.

The Elizabeth Greenshield Foundation Art Grant, 1989.

Solo art exhibition, Maris Gallery, Vancouver, 1996